Tuesday, April 13, 2010

Game Review: Command and Conquer IV- Tiberium Twilight

Now that I've played the game practically all the way through, I think I'm in a position to make an educated statement about the game.

First off, a bit of background on C&C (Tiberium) in general. Tiberium is an alien, self-replicating mineral that is attempting to cover the entire surface of the Earth. The Brotherhood of Nod sees Tiberium as a catalyst to the next stage of human evolution, whereas the Global Defense Initiative (GDI)sees it as a dangerous non-biological weapon that must be destroyed. The wars between Nod and GDI have spanned almost 75 years, starting with modern weapons such as small tanks and infantry squads, and evolving into Tiberium-powered mechs and mega-tanks and the like.

In each previous C&C game, it has played like a traditional Real Time Strategy game (in fact, the people who made C&C literally invented the RTS genre). Build a base, build some units, destroy the other guys base and all of his units (not necessarily in that order) before he can destroy yours. It's a good formula, and it's worked pretty well since C&C 1 was released in 1995. However, they completely abandoned it when they designed Tiberium Twilight. Your entire base is packed into a giant vehicle called a Mobile Construction Vehicle. It's large, it's incredibly hard to destroy without specialized units, and it respawns after you kill it, meaning it is quite literally IMPOSSIBLE to eradicate the enemy. There are three classes of 'crawler': Offense (specializing in giant tanks), Defense (specializing in giant defensive structures), and Support (specializing in giant aircraft and support powers).

Pros: Your base is incredibly mobile, and very hard to destroy (not impossible, but hard), and you don't have to worry about that pesky resource gathering anymore.

Cons: Tech Levels. You have to collect and process Tiberium in order to advance your Tech tree (assuming you're lucky/dedicated enough to have all the levels unlocked), which is a pain in the neck to do. It's worth the investment if you can keep the enemy off you long enough, but if you spend too much time harvesting for Tech credits you'll end up getting swarmed.

Final Grade: B+

It's a good game (a bit easy, maybe), but... it just doesn't have the Command and Conquer feel to it.

No comments:

Post a Comment